Please revert this change, thank you. Jigglypuff is known for her signature Sing attack which puts nearby foes to sleep, and for her Rest attack, which sends anyone she touches within its tiny hitbox flying off the stage. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to Super Smash Bros. Brawl) or plants a damage-inflicting flower on their head (from Super Smash Bros. B… Fake Rest interruptible on frame 40 with item throw, grabs, attacks, dodges, shield, jumping, footstool. [CDATA[ and briefly flash. Jigglypuff has a total of 5 jumps, and is very horizontally mobile in the air. Ever since she was introduced in the original Smash Brothers game, Jigglypuff has been known as the classic "Glass Cannon" character. Down smash and dash attack are more effective KO moves. Side Specials 1 Pound Jigglypuff punches forward, causing moderate knockback. Note the user doesn't know how to code stretchy mesh stuff, so the animations may look off. Fake Rest has the same properties as Rest other than what will be outlined below. Jigglypuff's most vicious kill move was neutered in Brawl, but in Project M it comes back at full ferocity. https://cdn.discordapp.com/attachments/129246563812769792/413400246052323338/JigglypuffRest.gif, I can't be the only one who finds it hits more consistently on her forehead and butt right. c: This variable’s psuedo-random value is based off Jigglypuff’s damage and previous uses of side taunt and is too technical to explain in-depth here. Rest isn't as strong as in Melee, but it has a larger hitbox than in Brawl, which is helpful. Jigglypuff. https://www.youtube.com/watch?v=_WUkAtCCND8, New comments cannot be posted and votes cannot be cast. Ultimate. Report. Playing next. comment jouer jigglypuff dans smash ultime. 3 comments. share. Click Crew was also present for this episode. Jigglypuff (SSBU)/Hitboxes. best. Combining these two factors with her great range on her aerials (most noteably Bair) creates an insanely potent combination of defense and offense. Close. Credit to Furil. Fake Rest added (hold attack button while doing Rest). The one place you don't want to meet a Jigglypuff is in the air. A dropkick. Most of her changes improve on her aerial focused gameplay, but she also sees some special help. This is extremely important as rest KO's at very low percents. Tout d'abord, le repos a des cadres d'invincibilité tandis que Jigglypuff ferme les yeux. Archived. Jigglypuff is one of the few fighters who can moves more quickly through the air than on the ground, so she excels in aerial combat. Jigglypuff will hit or at least try to hit its enemies with its tiny arms in a two punch combo. Report. However, if Jigglypuff uses Rest while an opponent is in contact with it (as Jigglypuff's entire body encompasses the hitbox), the opponent will suffer 19% damage and be launched with extremely high velocity and knockback. level 1. Her aerials have very long range, often extending far past her hurtbox, and have great priority and power. Press question mark to learn the rest of the keyboard shortcuts. It also has less priority, which makes it no longer able to be used as counterattack punish. Puff Up … // ]]> Jab 1 hitbox 0-2 properties: Base Knockback (8 -> 28), Knockback Growth (50 -> 0), Dash attack frame 5/frame 10 hitbox 0 properties: Angle (* -> 25), Forward smash frame 12 hitbox 0-1 properties: Damage (16 -> 17), Down smash hitbox 0-3 properties: Base Knockback (34 -> 50), Neutral aerial frame 6 hitbox 0-1 properties: Damage (10 -> 11), Base Knockback (20 -> 18), Back aerial hitbox 0-2 properties: Damage (12 -> 13), Knockback Growth (90 -> 55), Base Knockback (10 -> 32), Up aerial hitbox 0-2 properties: Damage (9 -> 10), Base Knockback (30 -> 28), Down aerial hitbox 0-3 properties: Shield Damage (0 -> 2), Up throw throw box properties: Damage (10 -> 11), Down throw throw box properties: Damage (6 -> 7), Knockback Growth (45 -> 10), Base Knockback (100 -> 90), Down throw: special graphic effects when throwing Peach, Rollout: interruptible with pivot grab while changing directions, Rollout (after-hit spinning): interruptible on frame 51, Pound hitbox 0-1 properties: Damage (11 -> 12), Base Knockback (52 -> 50), Sing hitboxes now active on frames 27-54, 73-90, 122-156 (previously on frames 29-33, 73-77, 122-134), Rest hitbox 0 properties: Damage (15 -> 21), Angle (88 -> 90), Base Knockback (100 -> 65). This is one of Jigglypuff's defining traits. This causes a high-risk, high-reward scenario in which a missed Rest can cost a life. Fake Rest has the same properties as Rest other than what will be outlined below. User account menu. There's this vid, it is from sm4sh, but I'm quite sure, it's the same. The punch's momentum also sends Jigglypuff sideways. When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes. In Brawl, if Jigglypuff is used on a Stamina battle and defeats an opponent using Rest, their Stamina gauge will remain. Mobile-friendly Frame Data for Jigglypuff in Super Smash Bros. 14:28. kLUB (Fox) vs Kanye Rest (Jigglypuff… Sort by. Share . Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Be outlined below helpless spinning state can now be canceled after a short hop if “attack” button is on. 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